Well, the first thing is that you create your Sim (or Sims). Faces, body type, clothes, personality.
Then you can move them into an empty lot (or a lot with a house there already) and you can go about customizing it. Buying what you want for them, etc.
Based on their personalities, your Sims will act in various different ways. Say this one Sim is very neat (yes, that's an option -- neat, messy, anywhere in between) and is living with a slob. The one Sim WILL miss work in the morning if there's a mess to clean if you don't force him out the door.
The key to everything is the Sim's interpersonal relationships. Everyone's bi, which is pretty cool. ;) You need friends to advance in your job, so the best way in the original game is to invite a bunch of people over to get to know them, then in the next days, invite one over and get snuggly with them. I have Sims who have been in love with like, 23 other Sims.
And other Sims can get jealous. Hee.
But the Sims in Sims 2 are even more customizable and even more independent. They now have overriding Aspirations (Laura Bristow wants, above all, Knowledge. So whenever she has a few minutes, she starts studying something. Anything.). They also have short-term wants and fears (that change when one of them has happened). These range from wanting to eat cereal to wanting to be saved from Death (I'm not kidding.), from being afraid of being sick and seeing vermin to being afraid of the death of a relative/spouse/etc.
Plus you have to keep a job to keep the money coming in, you have to raise a baby (if you have one in your family unit), etc.
It's a game about time management, too, which is ironic, considering the billions of hours I can see myself playing it. ;)
Definitely go read a review of The Sims or The Sims 2. It's really nifty.
no subject
Then you can move them into an empty lot (or a lot with a house there already) and you can go about customizing it. Buying what you want for them, etc.
Based on their personalities, your Sims will act in various different ways. Say this one Sim is very neat (yes, that's an option -- neat, messy, anywhere in between) and is living with a slob. The one Sim WILL miss work in the morning if there's a mess to clean if you don't force him out the door.
The key to everything is the Sim's interpersonal relationships. Everyone's bi, which is pretty cool. ;) You need friends to advance in your job, so the best way in the original game is to invite a bunch of people over to get to know them, then in the next days, invite one over and get snuggly with them. I have Sims who have been in love with like, 23 other Sims.
And other Sims can get jealous. Hee.
But the Sims in Sims 2 are even more customizable and even more independent. They now have overriding Aspirations (Laura Bristow wants, above all, Knowledge. So whenever she has a few minutes, she starts studying something. Anything.). They also have short-term wants and fears (that change when one of them has happened). These range from wanting to eat cereal to wanting to be saved from Death (I'm not kidding.), from being afraid of being sick and seeing vermin to being afraid of the death of a relative/spouse/etc.
Plus you have to keep a job to keep the money coming in, you have to raise a baby (if you have one in your family unit), etc.
It's a game about time management, too, which is ironic, considering the billions of hours I can see myself playing it. ;)
Definitely go read a review of The Sims or The Sims 2. It's really nifty.